dolphin-emulator/Source/Core/DolphinWX/ISOFile.h
JosJuice 235ecfbed7 Return GetNames languages, to avoid hardcoded language lists in callers
This makes the code cleaner and also leads to some user-visible changes:

The wx game properties will no longer let the user
select WAD languages that don't have any names.

The Qt game list will now display names using the languages
set in the configuration instead of always using
English for PAL GC games and Japanese for WADs.

If a WAD doesn't have a name in the user's preferred language,
English is now selected as a fallback before Japanese.
2015-04-23 08:14:39 +02:00

97 lines
2.4 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include "DiscIO/Volume.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/image.h>
#include <wx/bitmap.h>
#endif
class PointerWrap;
class GameListItem : NonCopyable
{
public:
GameListItem(const std::string& _rFileName);
~GameListItem();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetBannerName(IVolume::ELanguage language) const;
std::string GetVolumeName(IVolume::ELanguage language) const;
std::string GetName(IVolume::ELanguage language) const;
std::string GetName() const;
std::string GetCompany() const;
std::string GetDescription(IVolume::ELanguage language) const;
std::string GetDescription() const;
std::vector<IVolume::ELanguage> GetLanguages() const;
int GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const {return m_UniqueID;}
const std::string GetWiiFSPath() const;
DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
int GetPlatform() const {return m_Platform;}
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
bool IsCompressed() const {return m_BlobCompressed;}
u64 GetFileSize() const {return m_FileSize;}
u64 GetVolumeSize() const {return m_VolumeSize;}
bool IsDiscTwo() const {return m_IsDiscTwo;}
#if defined(HAVE_WX) && HAVE_WX
const wxBitmap& GetBitmap() const {return m_Bitmap;}
#endif
void DoState(PointerWrap &p);
enum
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
NUMBER_OF_PLATFORMS
};
private:
std::string m_FileName;
// TODO: eliminate this and overwrite with names from banner when available?
std::map<IVolume::ELanguage, std::string> m_volume_names;
// Stuff from banner
std::string m_company;
std::map<IVolume::ELanguage, std::string> m_banner_names;
std::map<IVolume::ELanguage, std::string> m_descriptions;
std::string m_UniqueID;
std::string m_issues;
int m_emu_state;
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::IVolume::ECountry m_Country;
int m_Platform;
int m_Revision;
#if defined(HAVE_WX) && HAVE_WX
wxBitmap m_Bitmap;
#endif
bool m_Valid;
bool m_BlobCompressed;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
bool m_IsDiscTwo;
bool LoadFromCache();
void SaveToCache();
std::string CreateCacheFilename();
};