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Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |