dolphin-emulator/Source/Core
ayuanx 24d8839793 Sound System Rework: Phase 1
. Fixed Sample Rate for DSP
  (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)

. Fixed Sample Rate for AI
  (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)

. Fixed Backend list for DSPLLE

. Improved Aduio DMA a bit
  (There might be a completely redesign in following phases)

WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
..
AudioCommon Sound System Rework: Phase 1 2009-12-22 07:26:30 +00:00
Common My first commit :) 2009-11-24 17:10:38 +00:00
Core Sound System Rework: Phase 1 2009-12-22 07:26:30 +00:00
DebuggerUICommon My first proud commit 2009-11-25 10:07:56 +00:00
DebuggerWX Linux compile fix 2009-12-15 14:40:03 +00:00
DiscIO VolumeDirectory: fix issues with Read() that broke non-apploader mode 2009-12-14 05:27:29 +00:00
DolphinWX replace SI_DUMMY with SI_NONE, an actual null device. 2009-12-21 07:39:57 +00:00
DSPCore DSPLLE stuff (2 new opcodes) 2009-12-08 22:44:11 +00:00
InputCommon Implemented Nunchuck Roll/Pitch 2009-12-17 14:15:56 +00:00
VideoCommon DX9: - Add hires texture loading. 2009-12-22 06:47:42 +00:00