dolphin-emulator/Source/Core/VideoBackends/Null
Scott Mansell 24e5d21780 Multithreadded Shadergen: Second pass over Pixel Shadergen.
Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.

Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
..
CMakeLists.txt
FramebufferManager.h
Null.vcxproj
NullBackend.cpp
PerfQuery.h
Render.cpp
Render.h
ShaderCache.cpp Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
ShaderCache.h Multithreadded Shadergen: Second pass over Pixel Shadergen. 2016-06-26 16:13:21 +12:00
TextureCache.h
VertexManager.cpp
VertexManager.h
VideoBackend.h