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Unfortunately, this appears to be necessary for the sake of performance; the standard library equivalents don't work well enough on Visual Studio 2013. vector<bool>::insert() is way too slow in debug builds to be usable, and std::bitset generates inefficient code in release builds. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |