dolphin-emulator/Source/Core/Common/Src
Maarten ter Huurne 29865e6366 Avoid virtual memory range collision between JIT and emulated RAM.
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.

The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
..
Crypto
ABI.cpp added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
ABI.h
Atomic.h
Atomic_GCC.h
Atomic_Win32.h
BreakPoints.cpp vector::erase needs a non-const iterator. 2011-02-25 12:27:38 +00:00
BreakPoints.h debugger: better saving/loading of breakpoints/memchecks to file 2011-02-25 09:35:56 +00:00
CDUtils.cpp The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs. 2011-03-12 06:50:20 +00:00
CDUtils.h
ChunkFile.h Improve WII state saves by saving /tmp and IPC request/reply queues 2011-05-27 19:55:07 +00:00
ColorUtil.cpp
ColorUtil.h
Common.h add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
CommonFuncs.h Various changes which improve FreeBSD support. 2011-09-29 23:32:38 +02:00
CommonPaths.h Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
CommonTypes.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
ConsoleListener.cpp Fixed some memory leaks. Only one was mine ;P 2011-03-22 07:27:23 +00:00
ConsoleListener.h Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
CPUDetect.cpp Various changes which improve FreeBSD support. 2011-09-29 23:32:38 +02:00
CPUDetect.h
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FileUtil.h Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FixedSizeQueue.h
Hash.cpp Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058 2011-02-06 08:05:18 +00:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp
IniFile.h Add per-game "configuration profiles" for video backend configuration: 2011-02-13 22:36:12 +00:00
LinearDiskCache.h Bump disk cache version. 2011-09-29 22:55:28 +02:00
Log.h
LogManager.cpp Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
LogManager.h Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
MathUtil.cpp some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MathUtil.h some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp Avoid virtual memory range collision between JIT and emulated RAM. 2011-11-30 00:37:57 +01:00
MemoryUtil.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
Misc.cpp Hack Misc.cpp into building on OS X. 2011-03-16 22:58:24 +00:00
MsgHandler.cpp Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
NandPaths.h NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
SDCardUtil.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
SDCardUtil.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
Setup.h
stdafx.cpp
stdafx.h
StdConditionVariable.h problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. 2011-03-07 00:16:38 +00:00
StdMutex.h pthread_mutexattr_t's must be initialized before the type can be set. 2011-03-14 15:06:06 +00:00
StdThread.h Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin. 2011-03-12 00:01:33 +00:00
StringUtil.cpp Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
StringUtil.h Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator. 2011-02-25 23:33:11 +00:00
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
SysConf.h Adds the option to change the path to the wii nand root 2011-05-24 19:12:18 +00:00
Thread.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
Thread.h Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
VideoBackendBase.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp JIT: Add support for memory accesses with scaled index register but without base register 2011-06-29 22:40:01 +00:00
x64Emitter.h JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled 2011-06-30 19:17:53 +00:00