dolphin-emulator/Source/Core/VideoBackends/Null
N.E.C c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
..
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.h
Null.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
NullBackend.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
NullTexture.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
NullTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
PerfQuery.h
Render.cpp VideoConfig: Remove bRunning 2017-06-11 15:06:12 +01:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
ShaderCache.cpp
ShaderCache.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexManager.h
VideoBackend.h