dolphin-emulator/Source/Core/VideoBackends/Software
Jasper St. Pierre ea1245d191 TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
..
BPMemLoader.cpp
BPMemLoader.h
Clipper.cpp
Clipper.h
CMakeLists.txt
CPMemLoader.cpp
CPMemLoader.h
DebugUtil.cpp
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp
EfbInterface.h
HwRasterizer.cpp
HwRasterizer.h
NativeVertexFormat.h
OpcodeDecoder.cpp
OpcodeDecoder.h
RasterFont.cpp
RasterFont.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp
SetupUnit.h
Software.vcxproj msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
SWCommandProcessor.cpp
SWCommandProcessor.h
SWmain.cpp
SWRenderer.cpp
SWRenderer.h
SWStatistics.cpp
SWStatistics.h
SWVertexLoader.cpp
SWVertexLoader.h
SWVideoConfig.cpp
SWVideoConfig.h
Tev.cpp
Tev.h
TextureEncoder.cpp
TextureEncoder.h
TextureSampler.cpp TextureDecoder: Pass the TLUT address straight into the texture decoder 2014-09-04 18:36:57 -07:00
TextureSampler.h
TransformUnit.cpp
TransformUnit.h
Vec3.h
VideoBackend.h
VideoConfigDialog.cpp
VideoConfigDialog.h
XFMemLoader.cpp
XFMemLoader.h