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D3D.vcxproj
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msvc: remove some remnants of SDL and DSound from projects and general cleanup.
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2014-09-01 21:27:44 -07:00 |
D3D.vcxproj.filters
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Windows: Use a shared precompiled header for dolphin code under Source/
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2014-08-14 23:51:13 -07:00 |
D3DBase.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
D3DBase.h
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D3D: Make the global swapchain static again.
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2014-07-26 13:04:46 +02:00 |
D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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Get rid of a few C-style struct declarations
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2014-07-23 20:36:45 -04:00 |
D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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GfxState.cpp
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Centralize the logging code into its own folder in Common.
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2014-06-25 22:11:42 -04:00 |
GfxState.h
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Globals.h
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LineGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
LineGeometryShader.h
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main.cpp
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VideoCommon: Remove support for decoding to ARGB textures
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2014-09-04 18:36:56 -07:00 |
main.h
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NativeVertexFormat.cpp
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D3DBackend: Don't recompute ID3D11Layout.
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2014-04-11 13:13:01 -07:00 |
PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
PixelShaderCache.h
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PointGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
PointGeometryShader.h
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PSTextureEncoder.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
PSTextureEncoder.h
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Render.cpp
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Merge pull request #1206 from comex/amperspocalypse
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2014-10-05 12:14:04 +11:00 |
Render.h
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Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
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2014-09-25 19:50:25 -04:00 |
Television.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
Television.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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VertexLoader: Remove global state dependency on g_nativeVertexFmt
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2014-07-26 01:35:09 +02:00 |
VertexManager.h
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VertexShaderCache.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
VertexShaderCache.h
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VideoBackend.h
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |
XFBEncoder.cpp
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Fix D3D Real XFB texture sampling.
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2014-07-29 18:15:01 -07:00 |
XFBEncoder.h
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