dolphin-emulator/Source/Core/VideoBackends/OGL
2018-07-19 21:47:42 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
FramebufferManager.cpp Fix syntax error in GLSL_GS 2018-05-12 15:42:18 +01:00
FramebufferManager.h
GPUTimer.h
main.cpp Mark all video backend names for translation 2018-06-30 06:30:19 -04:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp VideoBackends: Support D24S8 abstract texture format 2018-07-19 21:47:42 +10:00
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Config: Fix template deduction for implicit conversions 2018-05-12 14:30:18 +02:00
PostProcessing.h
ProgramShaderCache.cpp
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp VideoConfig: Add a field for indicating logic op support in the backend 2018-05-26 00:07:20 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
StreamBuffer.h
TextureCache.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureConverter.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConverter.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h
VideoBackend.h