dolphin-emulator/Source/Core/VideoBackends/D3D
2024-10-02 19:22:16 -05:00
..
CMakeLists.txt
D3DBase.cpp
D3DBase.h
D3DBoundingBox.cpp Remove redundant semicolons 2024-08-20 14:59:54 +02:00
D3DBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
D3DGfx.cpp VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
D3DGfx.h VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
D3DMain.cpp D3D: Remove Windows 7 mention in logic ops warning 2023-07-11 22:41:51 +02:00
D3DNativeVertexFormat.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
D3DPerfQuery.cpp
D3DPerfQuery.h
D3DState.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DState.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DSwapChain.cpp
D3DSwapChain.h
D3DVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DVertexManager.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
DXTexture.h
VideoBackend.h