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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
218 lines
6.3 KiB
C++
218 lines
6.3 KiB
C++
#pragma once
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/msgdlg.h>
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#include <wx/radiobut.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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#include <wx/window.h>
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#include "Common/CommonTypes.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "DolphinWX/WxUtils.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class wxBoxSizer;
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class wxControl;
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class wxPanel;
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template <typename W>
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class BoolSetting : public W
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{
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public:
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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template <typename T>
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class IntegerSetting : public wxSpinCtrl
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{
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public:
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IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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ev.Skip();
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}
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private:
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T& m_setting;
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};
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typedef IntegerSetting<u32> U32Setting;
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = nullptr, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
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protected:
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void Event_Backend(wxCommandEvent &ev)
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{
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VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
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if (g_video_backend != new_backend)
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{
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bool do_switch = !Core::IsRunning();
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if (new_backend->GetName() == "Software Renderer")
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{
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do_switch = (wxYES == wxMessageBox(_("Software rendering is an order of magnitude slower than using the other backends.\nIt's only useful for debugging purposes.\nDo you really want to enable software rendering? If unsure, select 'No'."),
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_("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, wxGetActiveWindow()));
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}
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if (do_switch)
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{
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// TODO: Only reopen the dialog if the software backend is
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// selected (make sure to reinitialize backend info)
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// reopen the dialog
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Close();
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g_video_backend = new_backend;
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
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g_video_backend->ShowConfig(GetParent());
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}
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else
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{
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// Select current backend again
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choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
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}
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}
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ev.Skip();
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}
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void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
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void Event_DisplayResolution(wxCommandEvent &ev);
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void Event_ProgressiveScan(wxCommandEvent &ev)
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{
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SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", ev.GetInt());
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SConfig::GetInstance().m_LocalCoreStartupParameter.bProgressive = ev.IsChecked();
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ev.Skip();
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}
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void Event_Stc(wxCommandEvent &ev)
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{
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int samples[] = { 0, 512, 128 };
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vconfig.iSafeTextureCache_ColorSamples = samples[ev.GetInt()];
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ev.Skip();
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}
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void Event_PPShader(wxCommandEvent &ev)
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{
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const int sel = ev.GetInt();
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if (sel)
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vconfig.sPostProcessingShader = WxStrToStr(ev.GetString());
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else
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vconfig.sPostProcessingShader.clear();
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// Should we enable the configuration button?
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PostProcessingShaderConfiguration postprocessing_shader;
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postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
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button_config_pp->Enable(postprocessing_shader.HasOptions());
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ev.Skip();
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}
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void Event_ConfigurePPShader(wxCommandEvent &ev)
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{
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PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
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dialog.ShowModal();
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ev.Skip();
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}
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void Event_ClickClose(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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// Enables/disables UI elements depending on current config
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void OnUpdateUI(wxUpdateUIEvent& ev)
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{
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// Anti-aliasing
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choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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// Borderless Fullscreen
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borderless_fullscreen->Enable(vconfig.backend_info.bSupportsExclusiveFullscreen);
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borderless_fullscreen->Show(vconfig.backend_info.bSupportsExclusiveFullscreen);
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// EFB copy
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efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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real_xfb->Enable(vconfig.bUseXFB);
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ev.Skip();
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}
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// Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
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SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
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SettingChoice* CreateChoice(wxWindow* parent, int& setting, const wxString& description, int num = 0, const wxString choices[] = nullptr, long style = 0);
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SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label, const wxString& description, bool &setting, bool reverse = false, long style = 0);
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// Same as above but only connects enter/leave window events
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wxControl* RegisterControl(wxControl* const control, const wxString& description);
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void Evt_EnterControl(wxMouseEvent& ev);
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void Evt_LeaveControl(wxMouseEvent& ev);
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void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer);
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wxChoice* choice_backend;
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wxChoice* choice_display_resolution;
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wxStaticText* text_aamode;
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SettingChoice* choice_aamode;
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SettingCheckBox* borderless_fullscreen;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
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std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
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VideoConfig &vconfig;
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std::string ininame;
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};
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