mirror of
https://github.com/dolphin-emu/dolphin.git
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Prior to7854bd7109
, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in77215fd27c
), and also framedumping (removed in64927a2f81
and2d8515c0cf
), shader dumping (removed in2d8515c0cf
and this commit), and texture dumping (removed in54aeec7a8f
). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Spirv.h"
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// glslang includes
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#include "GlslangToSpv.h"
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#include "ResourceLimits.h"
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#include "disassemble.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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bool InitializeGlslang()
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{
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static bool glslang_initialized = false;
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if (glslang_initialized)
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return true;
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if (!glslang::InitializeProcess())
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{
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PanicAlertFmt("Failed to initialize glslang shader compiler");
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return false;
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}
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std::atexit([]() { glslang::FinalizeProcess(); });
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glslang_initialized = true;
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return true;
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}
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const TBuiltInResource* GetCompilerResourceLimits()
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{
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return &glslang::DefaultTBuiltInResource;
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}
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std::optional<SPIRV::CodeVector>
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CompileShaderToSPV(EShLanguage stage, APIType api_type,
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glslang::EShTargetLanguageVersion language_version, const char* stage_filename,
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std::string_view source)
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{
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if (!InitializeGlslang())
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return std::nullopt;
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std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
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std::unique_ptr<glslang::TProgram> program;
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glslang::TShader::ForbidIncluder includer;
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EProfile profile = ECoreProfile;
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EShMessages messages = static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules);
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if (api_type == APIType::Vulkan || api_type == APIType::Metal)
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messages = static_cast<EShMessages>(messages | EShMsgVulkanRules);
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int default_version = 450;
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const char* pass_source_code = source.data();
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int pass_source_code_length = static_cast<int>(source.size());
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shader->setEnvTarget(glslang::EShTargetSpv, language_version);
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shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
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auto DumpBadShader = [&](const char* msg) {
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static int counter = 0;
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std::string filename = VideoBackendBase::BadShaderFilename(stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << source << std::endl;
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stream << msg << std::endl;
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stream << "Shader Info Log:" << std::endl;
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stream << shader->getInfoLog() << std::endl;
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stream << shader->getInfoDebugLog() << std::endl;
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if (program)
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{
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stream << "Program Info Log:" << std::endl;
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stream << program->getInfoLog() << std::endl;
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stream << program->getInfoDebugLog() << std::endl;
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}
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}
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stream << "\n";
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stream << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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stream.close();
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PanicAlertFmt("{} (written to {})\nDebug info:\n{}", msg, filename, shader->getInfoLog());
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};
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if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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includer))
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{
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DumpBadShader("Failed to parse shader");
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return std::nullopt;
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}
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// Even though there's only a single shader, we still need to link it to generate SPV
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program = std::make_unique<glslang::TProgram>();
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program->addShader(shader.get());
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if (!program->link(messages))
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{
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DumpBadShader("Failed to link program");
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return std::nullopt;
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}
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glslang::TIntermediate* intermediate = program->getIntermediate(stage);
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if (!intermediate)
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{
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DumpBadShader("Failed to generate SPIR-V");
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return std::nullopt;
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}
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SPIRV::CodeVector out_code;
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spv::SpvBuildLogger logger;
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glslang::SpvOptions options;
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if (g_ActiveConfig.bEnableValidationLayer)
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{
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// Attach the source code to the SPIR-V for tools like RenderDoc.
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intermediate->addSourceText(pass_source_code, pass_source_code_length);
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options.generateDebugInfo = true;
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options.disableOptimizer = true;
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options.optimizeSize = false;
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options.disassemble = false;
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options.validate = true;
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}
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else
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{
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options.disableOptimizer = false;
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options.stripDebugInfo = true;
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}
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glslang::GlslangToSpv(*intermediate, out_code, &logger, &options);
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// Write out messages
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// Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
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// features are present, but some are missing."
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if (strlen(shader->getInfoLog()) > 108)
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WARN_LOG_FMT(VIDEO, "Shader info log: {}", shader->getInfoLog());
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if (strlen(shader->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Shader debug info log: {}", shader->getInfoDebugLog());
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if (strlen(program->getInfoLog()) > 25)
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WARN_LOG_FMT(VIDEO, "Program info log: {}", program->getInfoLog());
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if (strlen(program->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Program debug info log: {}", program->getInfoDebugLog());
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const std::string spv_messages = logger.getAllMessages();
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if (!spv_messages.empty())
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WARN_LOG_FMT(VIDEO, "SPIR-V conversion messages: {}", spv_messages);
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return out_code;
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}
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} // namespace
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namespace SPIRV
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{
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std::optional<CodeVector> CompileVertexShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version)
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{
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return CompileShaderToSPV(EShLangVertex, api_type, language_version, "vs", source_code);
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}
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std::optional<CodeVector> CompileGeometryShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version)
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{
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return CompileShaderToSPV(EShLangGeometry, api_type, language_version, "gs", source_code);
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}
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std::optional<CodeVector> CompileFragmentShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version)
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{
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return CompileShaderToSPV(EShLangFragment, api_type, language_version, "ps", source_code);
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}
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std::optional<CodeVector> CompileComputeShader(std::string_view source_code, APIType api_type,
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glslang::EShTargetLanguageVersion language_version)
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{
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return CompileShaderToSPV(EShLangCompute, api_type, language_version, "cs", source_code);
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}
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} // namespace SPIRV
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