dolphin-emulator/Source/Core/VideoCommon/Src
2010-03-09 04:38:07 +00:00
..
OpenCL Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
AVIDump.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. 2010-03-09 04:38:07 +00:00
BPStructs.cpp
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp Reverted the FIFO thread change 2010-01-23 21:06:12 +00:00
Fifo.h
HiresTextures.cpp Revert commit 5105 until we sort out how we want this to work in linux. 2010-02-22 16:10:08 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OnScreenDisplay.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp Fix crash when stopping and starting a game with OpenCL enabled 2010-02-13 10:09:54 +00:00
OpcodeDecoding.h
PixelEngine.cpp
PixelEngine.h
PixelShaderGen.cpp Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
PixelShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
PixelShaderManager.cpp
PixelShaderManager.h
Profiler.cpp Kill the last timeGetTime calls. 2010-01-21 21:27:52 +00:00
Profiler.h
Render.h Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
SConscript
Statistics.cpp Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code. 2010-02-23 01:57:26 +00:00
Statistics.h
TextureConversionShader.cpp Small fixes: 2010-01-19 15:00:45 +00:00
TextureConversionShader.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
TextureDecoder.cpp Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1. 2010-02-24 23:58:48 +00:00
TextureDecoder.h First a bugfix: 2010-02-23 21:52:12 +00:00
VertexLoader.cpp Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader.h Removed more compiler warnings in linux. 2010-03-07 22:48:37 +00:00
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader_Position.h Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit. 2010-02-28 11:36:00 +00:00
VertexLoader_TextCoord.cpp Fixed a wrong type in r5140. 2010-02-28 12:14:40 +00:00
VertexLoader_TextCoord.h Fixed a wrong type in r5140. 2010-02-28 12:14:40 +00:00
VertexLoaderManager.cpp Fixed the crazy code in r5161. 2010-03-06 10:07:37 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp Disable change made in 4801. 2010-01-18 06:32:16 +00:00
VertexShaderGen.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
VideoConfig.cpp experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
VideoConfig.h experimental commit: simplify even more the params. please test and if theres something wrong will revert asap 2010-02-26 22:14:29 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h