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OpenCL
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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2010-03-09 04:38:07 +00:00 |
BPStructs.cpp
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BPStructs.h
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CommandProcessor.cpp
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CommandProcessor.h
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
Fifo.h
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HiresTextures.cpp
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Revert commit 5105 until we sort out how we want this to work in linux.
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2010-02-22 16:10:08 +00:00 |
HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
OnScreenDisplay.h
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OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
OpcodeDecoding.h
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PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PixelShaderManager.cpp
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PixelShaderManager.h
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Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Profiler.h
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Render.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
SConscript
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Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
Statistics.h
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TextureConversionShader.cpp
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Small fixes:
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2010-01-19 15:00:45 +00:00 |
TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
TextureDecoder.cpp
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Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
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2010-02-24 23:58:48 +00:00 |
TextureDecoder.h
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First a bugfix:
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2010-02-23 21:52:12 +00:00 |
VertexLoader.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader_Position.h
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Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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2010-02-28 11:36:00 +00:00 |
VertexLoader_TextCoord.cpp
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
VertexLoader_TextCoord.h
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Fixed a wrong type in r5140.
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2010-02-28 12:14:40 +00:00 |
VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
VertexLoaderManager.h
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VertexShaderGen.cpp
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Disable change made in 4801.
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2010-01-18 06:32:16 +00:00 |
VertexShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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VideoConfig.cpp
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
VideoConfig.h
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experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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2010-02-26 22:14:29 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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