dolphin-emulator/Source/Core/Common/Src
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
..
Crypto Move Segher's hashing/crypto code from the Dolphin project to Common. 2010-01-16 19:31:11 +00:00
ABI.cpp RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds. 2010-01-16 19:00:09 +00:00
ABI.h
Atomic.h
Atomic_GCC.h
Atomic_Win32.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
CDUtils.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ChunkFile.cpp
ChunkFile.h
ColorUtil.cpp
ColorUtil.h
Common.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
CommonFuncs.h
CommonPaths.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
CommonTypes.h
ConsoleListener.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
ConsoleListener.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
CPUDetect.cpp
CPUDetect.h
DebugInterface.h
DynamicLibrary.cpp
DynamicLibrary.h
ExtendedTrace.cpp
ExtendedTrace.h
FileSearch.cpp commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things. 2010-01-13 21:09:31 +00:00
FileSearch.h
FileUtil.cpp
FileUtil.h
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
LinearDiskCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
Log.h Adding line and file name to the log. 2010-01-03 08:48:48 +00:00
LogManager.cpp JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
LogManager.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
MathUtil.cpp
MathUtil.h
MemArena.cpp Compilation fix for r4795 2010-01-08 22:56:27 +00:00
MemArena.h
MemoryUtil.cpp
MemoryUtil.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
Misc.cpp
MsgHandler.cpp
MsgHandler.h
OpenCL.cpp Dolphin now uses the first OpenCL device found on the system. 2009-12-23 01:31:42 +00:00
OpenCL.h
Plugin.cpp Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
Plugin.h Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
PluginDSP.cpp
PluginDSP.h Sound System Rework: Phase 2 (cont'ed) 2009-12-25 11:59:04 +00:00
PluginPAD.cpp
PluginPAD.h
PluginVideo.cpp
PluginVideo.h
PluginWiimote.cpp
PluginWiimote.h Wiimote: More work, don't ask, no answer 2009-12-25 22:10:56 +00:00
SConscript Move Segher's hashing/crypto code from the Dolphin project to Common. 2010-01-16 19:31:11 +00:00
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StringUtil.cpp
StringUtil.h
svnrev_template.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
SysConf.h JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores. 2010-01-19 19:28:27 +00:00
Thread.cpp This could alleviate the suffering of dual core synchronization a bit. 2010-01-14 10:52:14 +00:00
Thread.h This could alleviate the suffering of dual core synchronization a bit. 2010-01-14 10:52:14 +00:00
Thunk.cpp
Thunk.h
Timer.cpp 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
Timer.h 1. This should fix Issue 1625 (Bizarre Auto Frame Limit) 2010-01-07 20:01:41 +00:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p 2010-01-17 21:28:39 +00:00
x64Emitter.h Hopefully fix all remaining quantizer issues in Mario Kart Wii: 2010-01-16 22:44:49 +00:00