dolphin-emulator/Source
JosJuice 489d0366d9 Android: Ask system for optimal audio buffer size and sample rate
This can reduce audio latency according to
https://developer.android.com/ndk/guides/audio/opensl/opensl-prog-notes#perform.

Previously we were using the hardcoded values of 48000 Hz and 256 frames
per buffer. The sample rate we use with this change is 48000 Hz on all
devices I'm aware of, but the buffer size does vary across devices.

Terminology note: The old code used the term "sample" to refer to what
Android refers to as a "frame". "Frame" is a clearer term to use for
this, so I've changed OpenSLESStream's terminology. One frame consists
of one sample per channel.
2025-03-29 11:14:27 +01:00
..
Android Android: Ask system for optimal audio buffer size and sample rate 2025-03-29 11:14:27 +01:00
Core Android: Ask system for optimal audio buffer size and sample rate 2025-03-29 11:14:27 +01:00
DSPSpy Simplify std::fill with std::fill_n 2024-10-07 15:34:56 -07:00
DSPTool GDBStub: Signal Breakpoint Changes To Host 2024-11-15 15:12:11 -08:00
PCH
UnitTests Add a SplitPath unit test exercising Windows paths with drive letters 2025-01-29 22:07:19 -08:00
VSProps Merge pull request #13306 from OatmealDome/cubeb-optional 2025-02-02 17:50:20 +01:00
.clang-format
CMakeLists.txt CMake: don't enable -Wshadow-uncaptured-local 2025-02-21 02:51:32 +00:00
dolphin-emu.sln AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00