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CMakeLists.txt
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Implement AbstractGfx for Dx11
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2023-01-31 19:41:24 +13:00 |
D3DBase.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3DBase.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
D3DBoundingBox.cpp
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Replace 'reinterpret_cast' with 'static_cast'
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2024-11-08 07:26:47 +01:00 |
D3DBoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3DGfx.cpp
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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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2024-10-02 19:22:16 -05:00 |
D3DGfx.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
D3DMain.cpp
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VideoCommon: Move backend_info out of VideoConfig struct.
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2025-03-09 01:42:45 -06:00 |
D3DNativeVertexFormat.cpp
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Fix out of bounds accesses for invalid vertex component formats
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2024-04-04 12:50:34 -07:00 |
D3DPerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
D3DPerfQuery.h
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VideoBackends: Rename query_type to query_group
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2022-11-29 23:14:23 +01:00 |
D3DState.cpp
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Enable anisotropic filtering when the game requests it
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2025-03-17 20:46:19 -05:00 |
D3DState.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3DSwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3DSwapChain.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
D3DVertexManager.cpp
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Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
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2025-03-15 15:31:38 +01:00 |
D3DVertexManager.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
DXPipeline.cpp
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VideoCommon: Move backend_info out of VideoConfig struct.
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2025-03-09 01:42:45 -06:00 |
DXPipeline.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DXShader.cpp
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VideoBackends/D3D11: Include HRESULT in error messages
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2022-01-09 12:44:15 -08:00 |
DXShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DXTexture.cpp
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Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
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2025-03-15 15:31:38 +01:00 |
DXTexture.h
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VideoCommon: Rename Renderer to EFBInterface.
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2025-03-12 21:09:16 -05:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |