..
D3DBase.cpp
D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
2011-01-04 12:56:52 +00:00
D3DBase.h
D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
2011-01-04 12:56:52 +00:00
D3DShader.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DShader.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DTexture.cpp
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
2011-01-02 23:13:29 +00:00
D3DUtil.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManager.cpp
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
2011-01-06 02:24:03 +00:00
FramebufferManager.h
D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
2011-01-02 23:13:29 +00:00
Globals.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
main.cpp
DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
2010-12-29 13:07:00 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
PixelShaderCache.cpp
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
2011-01-06 02:24:03 +00:00
PixelShaderCache.h
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
2011-01-06 02:24:03 +00:00
Render.cpp
Changes:
2011-01-06 16:05:11 +00:00
Render.h
Implement pixel data reinterpretation on EFB format change.
2010-12-27 21:56:20 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
TextureCache.cpp
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
2011-01-06 02:24:03 +00:00
TextureCache.h
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
TextureConverter.cpp
Changes:
2011-01-06 16:05:11 +00:00
TextureConverter.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
VertexManager.cpp
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
2010-12-05 14:15:36 +00:00
VertexManager.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
VertexShaderCache.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00