dolphin-emulator/Source/Core/Common/TraversalClient.h
Ziek 4cdc307b87 Moved Traversal Client code over from old netplay
Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00

88 lines
2 KiB
C++

// This file is public domain, in case it's useful to anyone. -comex
#pragma once
#include <functional>
#include <list>
#include <memory>
#include "Common/Common.h"
#include "Common/Thread.h"
#include "Common/TraversalProto.h"
#include "enet/enet.h"
class TraversalClientClient
{
public:
virtual ~TraversalClientClient(){};
virtual void OnTraversalStateChanged()=0;
virtual void OnConnectReady(ENetAddress addr)=0;
virtual void OnConnectFailed(u8 reason)=0;
};
class TraversalClient
{
public:
enum State
{
Connecting,
Connected,
Failure
};
enum FailureReason
{
BadHost = 0x300,
VersionTooOld,
ServerForgotAboutUs,
SocketSendError,
ResendTimeout,
ConnectFailedError = 0x400,
};
TraversalClient(ENetHost* netHost, const std::string& server);
~TraversalClient();
void Reset();
void ConnectToClient(const std::string& host);
void ReconnectToServer();
void Update();
// called from NetHost
bool TestPacket(u8* data, size_t size, ENetAddress* from);
void HandleResends();
ENetHost* m_NetHost;
TraversalClientClient* m_Client;
TraversalHostId m_HostId;
State m_State;
int m_FailureReason;
private:
struct OutgoingTraversalPacketInfo
{
TraversalPacket packet;
int tries;
enet_uint32 sendTime;
};
void HandleServerPacket(TraversalPacket* packet);
void ResendPacket(OutgoingTraversalPacketInfo* info);
TraversalRequestId SendTraversalPacket(const TraversalPacket& packet);
void OnFailure(int reason);
void HandlePing();
static int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
TraversalRequestId m_ConnectRequestId;
bool m_PendingConnect;
std::list<OutgoingTraversalPacketInfo> m_OutgoingTraversalPackets;
ENetAddress m_ServerAddress;
std::string m_Server;
enet_uint32 m_PingTime;
};
extern std::unique_ptr<TraversalClient> g_TraversalClient;
// the NetHost connected to the TraversalClient.
extern std::unique_ptr<ENetHost> g_MainNetHost;
// Create g_TraversalClient and g_MainNetHost if necessary.
bool EnsureTraversalClient(const std::string& server, u16 port);
void ReleaseTraversalClient();