..
D3DBase.cpp
D3DBase: Fall back to creating a normal context when debug fails
2013-08-15 10:19:14 -04:00
D3DBase.h
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
D3DBlob.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DBlob.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DShader.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DTexture.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DTexture.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DUtil.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
D3DUtil.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
FramebufferManager.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
FramebufferManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
GfxState.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
GfxState.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Globals.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
LineGeometryShader.cpp
Merge 'master' into shader-uids-awesome.
2013-04-25 14:05:54 +02:00
LineGeometryShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
main.cpp
Overlay local gameinis over global gameinis instead of copying.
2013-09-14 17:46:41 +02:00
main.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PerfQuery.cpp
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
PerfQuery.h
D3D11: Port perf queries code to the PerfQueryBase interface.
2013-03-01 19:30:37 +01:00
PixelShaderCache.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
PixelShaderCache.h
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
PointGeometryShader.cpp
Merge 'master' into shader-uids-awesome.
2013-04-25 14:05:54 +02:00
PointGeometryShader.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PSTextureEncoder.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
PSTextureEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Render.cpp
Fixed issues with feild ordering.
2013-09-23 16:31:27 +12:00
Render.h
Revert the recent zcomploc changes including the Graphic_Fixes merge.
2012-08-10 20:12:02 +02:00
stdafx.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Television.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Television.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureCache.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureCache.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexManager.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
VertexManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp
Merge 'master' into shader-uids-awesome.
2013-06-17 12:05:47 +02:00
VertexShaderCache.h
Polish shader uid checking.
2013-04-29 21:00:39 +02:00
VideoBackend.h
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
2013-05-01 23:51:43 +10:00
XFBEncoder.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
XFBEncoder.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00