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Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DebuggerUICommon | ||
DebuggerWX | ||
DiscIO | ||
DolphinWX | ||
DSPCore | ||
InputCommon | ||
InputUICommon | ||
VideoCommon | ||
VideoUICommon | ||
CMakeLists.txt |