.. |
Debugger
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DX9 DEBUG and DEBUGFAST build fix, no big deal.
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2009-09-03 22:27:47 +00:00 |
W32Util
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Debugger for DX9 plugin.
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2009-09-02 06:33:41 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPFunctions.cpp
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D3D, enables the EFBCopyDisable option.
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2009-09-11 05:18:45 +00:00 |
Config.cpp
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D3D: load game ini options, to be used later.
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2009-09-11 04:47:49 +00:00 |
Config.h
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D3D: load game ini options, to be used later.
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2009-09-11 04:47:49 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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D3D: Revert r4215, ector may come out a better way to do so in the future.
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2009-09-07 00:04:32 +00:00 |
D3DBase.h
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
D3DShader.cpp
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Debugger for DX9 plugin.
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2009-09-02 06:33:41 +00:00 |
D3DShader.h
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D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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2009-09-02 04:10:40 +00:00 |
D3DTexture.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
D3DTexture.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DUtil.cpp
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
D3DUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
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2009-09-06 02:55:14 +00:00 |
DlgSettings.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
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D3D: Double click to fullscreen
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2009-09-06 19:30:24 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Globals.h
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Clean up some of the commenting by JPeterson.
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2009-09-01 13:06:37 +00:00 |
main.cpp
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D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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2009-09-12 15:00:08 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexFormat.cpp
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D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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2009-09-01 19:48:45 +00:00 |
PixelShaderCache.cpp
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
PixelShaderCache.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
Render.cpp
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OpenGL: OSD menu live resolution change fixes
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2009-09-06 15:11:21 +00:00 |
resource.h
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
resource.rc
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D3D: Change the dumping method to match the OpenGL one.
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2009-09-01 11:14:58 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
TextureCache.cpp
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D3d: safeTextureCache fix.
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2009-09-11 05:05:00 +00:00 |
TextureCache.h
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Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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2009-09-04 06:09:21 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
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Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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2009-09-03 19:24:16 +00:00 |
VertexManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderCache.cpp
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D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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2009-09-12 15:00:08 +00:00 |
VertexShaderCache.h
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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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2009-09-10 03:36:32 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |