dolphin-emulator/Source/Core/VideoCommon
2025-04-21 23:17:37 -05:00
..
Assets VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
GraphicsModSystem Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection 2025-03-23 15:56:13 -04:00
AbstractFramebuffer.cpp Adjust order and spacing of various #includes 2024-07-26 14:28:34 -07:00
AbstractFramebuffer.h AbstractFramebuffer: Fix Android reorder-ctor warning 2023-08-12 20:48:47 -07:00
AbstractGfx.cpp VideoCommon: Rename Renderer to EFBInterface. 2025-03-12 21:09:16 -05:00
AbstractGfx.h VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
AbstractPipeline.h C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
AbstractShader.h
AbstractStagingTexture.cpp Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
AbstractStagingTexture.h
AbstractTexture.cpp Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
AbstractTexture.h Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
AsyncRequests.cpp VideoCommon: Eliminate EFBAccessType enum. Eliminate union and switch statement handler in AsyncRequests. 2025-03-14 00:59:41 -05:00
AsyncRequests.h VideoCommon: Eliminate EFBAccessType enum. Eliminate union and switch statement handler in AsyncRequests. 2025-03-14 00:59:41 -05:00
AsyncShaderCompiler.cpp Refactor: Make loop non-infinite instead in AsyncShaderCompiler. 2025-02-05 20:06:59 -05:00
AsyncShaderCompiler.h
BoundingBox.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
BoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
BPFunctions.cpp VideoCommon: Rename Renderer to EFBInterface. 2025-03-12 21:09:16 -05:00
BPFunctions.h
BPMemory.cpp Replace Common::BitCast with std::bit_cast 2024-05-03 18:43:51 -07:00
BPMemory.h Add descriptions for more BP registers 2023-11-11 23:32:17 -08:00
BPStructs.cpp BPStructs: Add TODO for unsafe usage of GetTicks. 2025-04-08 19:58:31 -05:00
BPStructs.h
CMakeLists.txt VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
CommandProcessor.cpp VideoCommon: remove CP readonly field, it's now always false 2025-02-08 11:46:49 +00:00
CommandProcessor.h VideoCommon: drop CP MMIO registers that were probably added in the wrong place 2025-02-08 11:46:49 +00:00
ConstantManager.h Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
Constants.h Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices." 2024-01-03 18:43:44 -06:00
CPMemory.cpp Migrate SConfig::bWii to System. 2024-01-31 12:54:07 +01:00
CPMemory.h Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
CPUCull.cpp VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager 2023-11-26 16:27:26 -06:00
CPUCull.h
CPUCullImpl.h
DataReader.h
DriverDetails.cpp VideoCommon: Post to analytics when bug is overridden 2024-01-28 23:24:23 -06:00
DriverDetails.h VideoCommon: Post to analytics when bug is overridden 2024-01-28 23:24:23 -06:00
EFBInterface.cpp VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
EFBInterface.h VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
Fifo.cpp VideoCommon/CommandProcessor: Pass system instance through constructor 2023-12-20 09:02:53 -05:00
Fifo.h VideoCommon/Fifo: Pass system instance through FifoManager constructor 2023-12-18 22:03:25 -05:00
FramebufferManager.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
FramebufferManager.h Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only. 2024-02-20 03:09:11 +02:00
FramebufferShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
FramebufferShaderGen.h Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
FrameDumper.cpp VideoConfig: Eliminate frame dumping members. 2025-03-16 04:30:06 -05:00
FrameDumper.h Video: remove enforced resolution least common multiple of 4 when dumping screenshots and not videos (only videos encoders have this limit). 2024-04-08 22:54:45 +03:00
FrameDumpFFMpeg.cpp VideoConfig: Eliminate frame dumping members. 2025-03-16 04:30:06 -05:00
FrameDumpFFMpeg.h
FreeLookCamera.cpp
FreeLookCamera.h
GeometryShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
GeometryShaderGen.h
GeometryShaderManager.cpp
GeometryShaderManager.h
GXPipelineTypes.h C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
HiresTextures.cpp Core/VideoCommon: Fix duplicate OSD Custom Textures messages 2024-12-28 01:09:50 -07:00
HiresTextures.h Core/VideoCommon: Fix duplicate OSD Custom Textures messages 2024-12-28 01:09:50 -07:00
IndexGenerator.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
IndexGenerator.h
LightingShaderGen.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
LightingShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
LookUpTables.h
NativeVertexFormat.h NativeVertexFormat: Collapse std namespace and mark hash noexcept 2024-01-31 12:37:44 -05:00
NetPlayChatUI.cpp VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui 2023-07-29 00:27:07 -05:00
NetPlayChatUI.h
NetPlayGolfUI.cpp
NetPlayGolfUI.h
OnScreenDisplay.cpp Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast 2025-01-20 14:47:14 -06:00
OnScreenDisplay.h Remove redundant semicolons 2024-08-20 14:59:54 +02:00
OnScreenUI.cpp Fix broken merge of PR #13181 2025-03-15 17:23:39 +01:00
OnScreenUI.h Refactored Challenge Icons to handle icon updates 2024-06-15 07:36:49 -04:00
OnScreenUIKeyMap.h
OpcodeDecoding.cpp VideoCommon: Remove calls to GetPointer 2024-04-09 21:08:57 +02:00
OpcodeDecoding.h VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
PerformanceMetrics.cpp Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups. 2025-04-02 23:23:51 -05:00
PerformanceMetrics.h Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups. 2025-04-02 23:23:51 -05:00
PerformanceTracker.cpp PerformanceTracker: Use SPSCQueue and atomic to eliminate need for a mutex. Clean up some math. 2025-03-15 14:40:00 -05:00
PerformanceTracker.h PerformanceTracker: Use SPSCQueue and atomic to eliminate need for a mutex. Clean up some math. 2025-03-15 14:40:00 -05:00
PerfQueryBase.cpp Adjust order and spacing of various #includes 2024-07-26 14:28:34 -07:00
PerfQueryBase.h
PixelEngine.cpp VideoCommon/PixelEngine: Generify lock guards 2023-12-22 14:19:29 -05:00
PixelEngine.h VideoCommon/PixelEngine: Passthrough system instance in constructor 2023-12-22 14:19:26 -05:00
PixelShaderGen.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
PixelShaderGen.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
PixelShaderManager.cpp
PixelShaderManager.h VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends 2023-10-05 21:20:16 -05:00
PostProcessing.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
PostProcessing.h Video: fix post process shaders with parameters failing to build on OpenGL 2023-08-18 02:00:56 +03:00
Present.cpp VideoConfig: Eliminate frame dumping members. 2025-03-16 04:30:06 -05:00
Present.h Core/VideoCommon: Push presentation time calculated from CPU thread to GPU thread. 2025-03-10 16:40:46 -05:00
RenderState.cpp Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
RenderState.h Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
sfont.inc
ShaderCache.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
ShaderCache.h Common/LinearDiskCache: Move interface into Common namespace 2023-04-19 09:14:39 -04:00
ShaderGenCommon.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
ShaderGenCommon.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
Spirv.cpp
Spirv.h
Statistics.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
Statistics.h VideoCommon: Show the average projection to viewport ratio in statistics 2024-04-18 14:45:28 -05:00
TextureCacheBase.cpp Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection 2025-03-23 15:56:13 -04:00
TextureCacheBase.h C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
TextureConfig.cpp C++20: Synthesize operator!= From operator== 2024-10-10 20:23:55 -07:00
TextureConfig.h VideoCommon: add formatter for AbstractTextureType 2025-01-20 14:24:54 -06:00
TextureConversionShader.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
TextureConversionShader.h
TextureConverterShaderGen.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
TextureConverterShaderGen.h
TextureDecoder.h VideoCommon: Use GetSpanForAddress safely in texture decoding 2024-04-20 18:31:08 +02:00
TextureDecoder_Common.cpp VideoCommon: Use GetSpanForAddress safely in texture decoding 2024-04-20 18:31:08 +02:00
TextureDecoder_Generic.cpp Remove defined-out code 2024-04-15 12:17:35 -07:00
TextureDecoder_Util.h
TextureDecoder_x64.cpp
TextureInfo.cpp GCC: Remedy NRVO Fails 2025-03-10 12:38:03 -07:00
TextureInfo.h VideoCommon: Use GetSpanForAddress safely in texture decoding 2024-04-20 18:31:08 +02:00
TextureUtils.cpp VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files. 2024-03-21 20:27:34 -05:00
TextureUtils.h VideoCommon: Scan texture dumping directory + subdirectories to not re-dump existing files. 2024-03-21 20:27:34 -05:00
TMEM.cpp
TMEM.h
UberShaderCommon.cpp EnumUtils: Add Common::ToUnderlying 2023-06-17 07:15:33 -05:00
UberShaderCommon.h
UberShaderPixel.cpp VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
UberShaderPixel.h VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic 2025-03-22 15:22:00 -05:00
UberShaderVertex.cpp Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
UberShaderVertex.h
VertexLoader.cpp VertexLoader: Use Common::SmallVector 2023-12-02 15:54:52 -08:00
VertexLoader.h VertexLoader: Use Common::SmallVector 2023-12-02 15:54:52 -08:00
VertexLoader_Color.cpp VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't 2023-12-02 15:54:52 -08:00
VertexLoader_Color.h VertexLoader: Fix wrong array being used if color 1 is present but color 0 isn't 2023-12-02 15:54:52 -08:00
VertexLoader_Normal.cpp Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
VertexLoader_Normal.h Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
VertexLoader_Position.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
VertexLoader_Position.h Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
VertexLoader_TextCoord.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
VertexLoader_TextCoord.h Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
VertexLoaderARM64.cpp Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
VertexLoaderARM64.h
VertexLoaderBase.cpp VertexLoaderBase: Allow the vertex loader type to be set via config 2025-01-24 18:31:42 -05:00
VertexLoaderBase.h VertexLoaderBase: Collapse std namespace for hash and mark noexcept 2024-01-31 12:43:00 -05:00
VertexLoaderManager.cpp VideoCommon: Implement primitive breaking for primitive lists 2024-10-29 22:38:22 -05:00
VertexLoaderManager.h Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
VertexLoaderUtils.h
VertexLoaderX64.cpp GCC: Remedy NRVO Fails 2025-03-10 12:38:03 -07:00
VertexLoaderX64.h
VertexManagerBase.cpp VideoCommon: fix a mali bug by moving the perf queries back to being close to the draw call, having them apart seems to cause errors on some devices 2025-04-01 18:32:42 -05:00
VertexManagerBase.h Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
VertexShaderGen.cpp VideoCommon: move lighting shader logic to callable functions 2025-03-13 23:56:04 -05:00
VertexShaderGen.h
VertexShaderManager.cpp VertexShaderManager: Eliminate unnecessary m_viewport_correction member. 2025-03-11 03:55:57 -05:00
VertexShaderManager.h VertexShaderManager: Eliminate unnecessary m_viewport_correction member. 2025-03-11 03:55:57 -05:00
VideoBackendBase.cpp VideoCommon: initialize and shutdown the CustomResourceManager when the video thread initializes and shuts down 2025-04-21 23:17:37 -05:00
VideoBackendBase.h VideoCommon: Create AsyncRequests directly in MMU code to eliminate EFB-related functions in VideoBackendBase. 2025-03-14 01:14:51 -05:00
VideoCommon.h
VideoConfig.cpp Config: Expose Default and 1x Anisotropic Filtering setting. 2025-03-17 20:46:24 -05:00
VideoConfig.h Config: Expose Default and 1x Anisotropic Filtering setting. 2025-03-17 20:46:24 -05:00
VideoEvents.h VideoCommon: add xfbs presented to video events 2024-04-09 18:57:32 -05:00
VideoState.cpp VideoCommon: Use GetSpanForAddress safely in texture decoding 2024-04-20 18:31:08 +02:00
VideoState.h
Widescreen.cpp VideoCommon: fix -Wshadow-uncaptured-local warning and simplify 2024-10-16 18:36:00 +01:00
Widescreen.h Video: update widescreen heuristic code to never get stuck to specific old values when changing settings 2024-02-20 22:26:19 +02:00
XFMemory.cpp
XFMemory.h
XFStateManager.cpp VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager 2023-11-26 16:27:26 -06:00
XFStateManager.h VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager 2023-11-26 16:27:26 -06:00
XFStructs.cpp Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
XFStructs.h