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CustomAsset.cpp
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VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups
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2025-04-21 23:17:37 -05:00 |
CustomAsset.h
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VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups
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2025-04-21 23:17:37 -05:00 |
CustomAssetLibrary.cpp
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Modernize std::any_of with ranges
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2024-12-15 19:54:16 -08:00 |
CustomAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
CustomAssetLoader.cpp
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Merge pull request #12457 from iwubcode/asset_memory_limit
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2024-02-16 15:46:52 -05:00 |
CustomAssetLoader.h
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VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups
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2025-04-21 23:17:37 -05:00 |
CustomAssetLoader2.cpp
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-04-21 23:17:37 -05:00 |
CustomAssetLoader2.h
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-04-21 23:17:37 -05:00 |
CustomResourceManager.cpp
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-04-21 23:17:37 -05:00 |
CustomResourceManager.h
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VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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2025-04-21 23:17:37 -05:00 |
CustomTextureData.cpp
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VideoCommon: Move backend_info out of VideoConfig struct.
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2025-03-09 01:42:45 -06:00 |
CustomTextureData.h
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Refactored Achievement Badges into Texture Layers
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2024-05-23 10:41:45 -04:00 |
DirectFilesystemAssetLibrary.cpp
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InputCommon / VideoCommon: update to use new JsonFromFile function
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2024-05-31 23:13:25 -05:00 |
DirectFilesystemAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MaterialAsset.cpp
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Modernize std::all_of with ranges
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2024-12-15 19:50:34 -08:00 |
MaterialAsset.h
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
MeshAsset.cpp
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MeshAsset.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
ShaderAsset.cpp
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Modernize std::all_of with ranges
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2024-12-15 19:50:34 -08:00 |
ShaderAsset.h
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VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
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2024-01-23 11:58:32 -06:00 |
TextureAsset.cpp
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VideoCommon: add ability to serialize a texture asset metadata to json
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2024-06-29 14:50:40 -05:00 |
TextureAsset.h
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VideoCommon: add ability to serialize a texture asset metadata to json
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2024-06-29 14:50:40 -05:00 |