dolphin-emulator/Source/Core/VideoCommon/Assets
2025-04-21 23:17:37 -05:00
..
CustomAsset.cpp VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups 2025-04-21 23:17:37 -05:00
CustomAsset.h VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups 2025-04-21 23:17:37 -05:00
CustomAssetLibrary.cpp Modernize std::any_of with ranges 2024-12-15 19:54:16 -08:00
CustomAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
CustomAssetLoader.cpp Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomAssetLoader.h VideoCommon: add session id to custom asset, this id is only relevant for a particular game session but is slightly faster as a numeric value for lookups 2025-04-21 23:17:37 -05:00
CustomAssetLoader2.cpp VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
CustomAssetLoader2.h VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
CustomResourceManager.cpp VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
CustomResourceManager.h VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available 2025-04-21 23:17:37 -05:00
CustomTextureData.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
CustomTextureData.h Refactored Achievement Badges into Texture Layers 2024-05-23 10:41:45 -04:00
DirectFilesystemAssetLibrary.cpp InputCommon / VideoCommon: update to use new JsonFromFile function 2024-05-31 23:13:25 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MaterialAsset.cpp Modernize std::all_of with ranges 2024-12-15 19:50:34 -08:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MeshAsset.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MeshAsset.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
ShaderAsset.cpp Modernize std::all_of with ranges 2024-12-15 19:50:34 -08:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp VideoCommon: add ability to serialize a texture asset metadata to json 2024-06-29 14:50:40 -05:00
TextureAsset.h VideoCommon: add ability to serialize a texture asset metadata to json 2024-06-29 14:50:40 -05:00