dolphin-emulator/Source/Core/InputCommon/Src
ayuanx 5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
..
Configuration.cpp
DirectInputBase.cpp
DirectInputBase.h
Event.hpp
EventHandler.cpp
EventHandler.h
InputCommon.cpp
InputCommon.h
SConscript
SDL.cpp
SDL.h
X11InputBase.cpp
X11InputBase.h
XInput.cpp
XInput.h