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No games seem to use this, so this isn't useful as a performance optimization, but it's required for correctness because the (sh == 0) case of our implementation doesn't handle zero masks. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |