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CMakeLists.txt
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Common.h
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D3D12BoundingBox.cpp
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Remove redundant semicolons
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2024-08-20 14:59:54 +02:00 |
D3D12BoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3D12Gfx.cpp
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D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled
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2025-01-14 22:30:31 -08:00 |
D3D12Gfx.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
D3D12PerfQuery.cpp
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D3D12PerfQuery.h
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D3D12StreamBuffer.cpp
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D3D12StreamBuffer.h
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D3D12SwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3D12SwapChain.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
D3D12VertexManager.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3D12VertexManager.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DescriptorAllocator.cpp
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
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2023-12-10 18:14:02 -06:00 |
DescriptorAllocator.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DescriptorHeapManager.cpp
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DescriptorHeapManager.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12Context.cpp
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12Context.h
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D3D12: Fix out of bounds root parameter index when per-pixel lighting is disabled
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2025-01-14 22:30:31 -08:00 |
DX12Pipeline.cpp
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DX12Pipeline.h
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DX12Shader.cpp
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DX12Shader.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12Texture.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
DX12Texture.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |
DX12VertexFormat.cpp
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Fix out of bounds accesses for invalid vertex component formats
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2024-04-04 12:50:34 -07:00 |
DX12VertexFormat.h
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VideoBackend.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VideoBackend.h
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VideoBackends: Use DXGI 1.6 and D3D11_4
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2025-02-02 09:02:35 +01:00 |