dolphin-emulator/Source/Core/Core
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
..
Boot Always clear memory when booting 2016-04-01 21:35:26 +02:00
Debugger Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer) 2016-05-13 09:23:44 +10:00
DSP DSP: Fix integer promotion spill 2016-04-08 12:08:17 +10:00
FifoPlayer Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer) 2016-05-13 09:23:44 +10:00
HLE Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer) 2016-05-13 09:23:44 +10:00
HW Fix latency regression 2016-05-24 22:13:40 +02:00
IPC_HLE Fix IPCHLE to make NeoGamma work. 2016-05-07 11:37:21 -07:00
PowerPC Merge pull request #3794 from EmptyChaos/frame-advance-race 2016-05-22 15:19:16 -04:00
ActionReplay.cpp ActionReplay: UI Consistency and Cleanup 2016-05-29 23:33:24 +10:00
ActionReplay.h ActionReplay: UI Consistency and Cleanup 2016-05-29 23:33:24 +10:00
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Merge pull request #3576 from lioncash/boot 2016-01-30 13:14:52 +01:00
BootManager.h
CMakeLists.txt [Android] Implement support for real Wiimotes with the DolphinBar 2016-02-07 05:31:48 -06:00
ConfigManager.cpp GameInis: Allow one ini to cover all VC games for a console 2016-02-05 17:35:13 +13:00
ConfigManager.h
Core.cpp Core/Movie: Add ability to run code in Host context 2016-05-13 09:23:44 +10:00
Core.h Core/Movie: Add ability to run code in Host context 2016-05-13 09:23:44 +10:00
Core.vcxproj
Core.vcxproj.filters
CoreTiming.cpp CoreTiming: Trim max slicelength to the given value. 2016-04-30 19:28:14 +12:00
CoreTiming.h Alternative fix: promote cycleslate to an s64 everywhere. 2016-04-10 02:13:06 +12:00
DSPEmulator.cpp
DSPEmulator.h
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
HotkeyManager.h
MachineContext.h
MemoryWatcher.cpp Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
MemoryWatcher.h Use CoreTiming for MemoryWatcher. 2016-04-28 21:28:15 -07:00
MemTools.cpp Implement BLR Overflow handling for Windows. 2016-03-20 00:41:28 +13:00
MemTools.h
Movie.cpp Merge pull request #3794 from EmptyChaos/frame-advance-race 2016-05-22 15:19:16 -04:00
Movie.h Merge pull request #3769 from RisingFog/remove_framestep 2016-04-29 19:41:25 -04:00
NetPlayClient.cpp Fix latency regression 2016-05-24 22:13:40 +02:00
NetPlayClient.h Fix latency regression 2016-05-24 22:13:40 +02:00
NetPlayProto.h
NetPlayServer.cpp SCM: Use std::string. 2016-05-05 00:22:49 +02:00
NetPlayServer.h NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
PatchEngine.cpp ActionReplay: Fix ISOProperties corrupting active code set 2016-05-29 23:33:24 +10:00
PatchEngine.h
State.cpp ChunkFile: Handle bool in a stable way across platforms 2016-04-14 22:55:03 -04:00
State.h