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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader |
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.. | ||
D3D | ||
D3D12 | ||
D3DCommon | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |