..
Crypto
Some more work on CMake on Windows:
2011-01-09 16:36:19 +00:00
ArmCPUDetect.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
ArmEmitter.cpp
Merge latest ArmEmitter changes from ppsspp while we're at it.
2013-02-27 11:53:24 -06:00
ArmEmitter.h
Merge latest ArmEmitter changes from ppsspp while we're at it.
2013-02-27 11:53:24 -06:00
Atomic.h
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
2010-02-19 17:05:26 +00:00
Atomic_GCC.h
Core/DSPCore: Improve Interpreter address register add/sub, convert to
2010-12-27 15:05:18 +00:00
Atomic_Win32.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
BreakPoints.cpp
Fix incorrect iterator usage in BreakPoints::Clear
2013-01-08 15:02:50 -06:00
BreakPoints.h
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
2012-03-15 21:48:19 +11:00
CDUtils.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
CDUtils.h
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
2010-02-16 08:46:21 +00:00
ChunkFile.h
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
ColorUtil.cpp
revert changes to banner background color
2012-12-16 15:29:25 -08:00
ColorUtil.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Common.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
CommonFuncs.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
CommonPaths.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
CommonTypes.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
ConsoleListener.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
ConsoleListener.h
Support ANSI color codes in the console logger for Linux/Mac
2012-06-19 12:11:15 +02:00
CPUDetect.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
DebugInterface.h
Function definition was not updated.
2012-12-24 00:00:25 +13:00
ExtendedTrace.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
ExtendedTrace.h
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
FifoQueue.h
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
2010-08-10 04:12:32 +00:00
FileSearch.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
FileSearch.h
Random fixes and cleanups
2010-04-08 16:59:35 +00:00
FileUtil.cpp
Buildfix for non-legacy OSes.
2013-02-27 20:55:19 -06:00
FileUtil.h
It's 2013! Why can't I use C++11 yet!?
2013-02-28 19:42:29 -06:00
FixedSizeQueue.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
FPURoundMode.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
GenericFPURoundMode.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Hash.cpp
Improvement to revision b8bef29bcc
.. :P
2012-02-25 10:59:00 +01:00
Hash.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
IniFile.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
IniFile.h
Add per-game "configuration profiles" for video backend configuration:
2011-02-13 22:36:12 +00:00
LinearDiskCache.h
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
Log.h
Use do { ... } while (0) for the *_LOG macros
2012-08-20 13:12:49 +02:00
LogManager.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
LogManager.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
MathUtil.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MathUtil.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MemArena.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MemArena.h
fixes issue 5507
2012-07-11 20:54:50 -07:00
MemoryUtil.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MemoryUtil.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
Misc.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
MsgHandler.cpp
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
MsgHandler.h
Oops. Forgot to add the CriticalAlert definitions for windows.
2011-07-15 16:50:54 +00:00
NandPaths.cpp
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
NandPaths.h
NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
2011-05-09 05:47:29 +00:00
SDCardUtil.cpp
Hopefully fix all filename handling to support Unicode.
2013-02-27 20:03:06 -06:00
SDCardUtil.h
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
StdConditionVariable.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
StdMutex.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
StdThread.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
StringUtil.cpp
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
StringUtil.h
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
SymbolDB.cpp
Cast size_t to unsigned long for printf to deal with (32-bit)
2010-12-05 18:22:41 +00:00
SymbolDB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
SysConf.cpp
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
SysConf.h
sysconf SetArayData use the minimum of the buffersize or the dataLength
2012-02-01 00:04:18 -08:00
Thread.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Thread.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Thunk.h
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
2010-02-14 22:37:46 +00:00
Timer.cpp
Remove more unused code.
2012-11-26 03:48:04 -05:00
Timer.h
Remove more unused code.
2012-11-26 03:48:04 -05:00
Version.cpp
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
VideoBackendBase.h
Build fixes for everyone!
2013-03-01 01:14:10 +01:00
x64ABI.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64ABI.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64Analyzer.cpp
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
x64Analyzer.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
x64CPUDetect.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64Emitter.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64Emitter.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64FPURoundMode.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
x64Thunk.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00