..
Debugger
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
GLInterface
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MemoryCards
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
AboutDolphin.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
AboutDolphin.h
ARCodeAddEdit.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
ARCodeAddEdit.h
Revert "Ctrl+A support in the action replay code editing menu."
2013-01-21 00:11:53 -05:00
CheatsWindow.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
CheatsWindow.h
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
2013-01-13 03:06:56 -06:00
ConfigMain.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
ConfigMain.h
Merge branch 'external-theme'
2013-01-16 19:00:19 -06:00
FifoPlayerDlg.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
FifoPlayerDlg.h
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
Frame.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Frame.h
Kill themes in the config and load pngs from "theme" directory for now.
2013-01-13 13:12:50 -06:00
FrameAui.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
FrameTools.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
GameListCtrl.cpp
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
GameListCtrl.h
Save secondary list sorting.
2012-12-17 06:08:45 -05:00
GCMicDlg.cpp
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
GCMicDlg.h
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
GeckoCodeDiag.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
GeckoCodeDiag.h
Added a note to try the native code handler in the error message window.
2012-01-03 01:24:16 -05:00
GLInterface.h
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
Globals.h
Remove some unused resource files.
2013-01-16 17:09:09 -06:00
HotkeyDlg.cpp
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
HotkeyDlg.h
InputConfigDiag.cpp
Buildfix.
2013-02-28 03:11:10 -06:00
InputConfigDiag.h
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
2013-01-13 03:06:56 -06:00
InputConfigDiagBitmaps.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
ISOFile.cpp
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
ISOFile.h
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
ISOProperties.cpp
Eliminate the wstring game name.
2013-03-02 20:00:36 -06:00
ISOProperties.h
Remove "Alternate Wiimote Timing" option. It's no longer needed.
2013-02-01 21:39:01 -06:00
LogConfigWindow.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
LogConfigWindow.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
LogWindow.cpp
Fix Dolphin starting only once then crashing at startup
2013-03-01 10:11:08 +01:00
LogWindow.h
added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
2012-01-07 23:04:18 -08:00
Main.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
Main.h
MainAndroid.cpp
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
MainNoGUI.cpp
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
2011-08-26 13:29:01 -07:00
MemcardManager.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
MemcardManager.h
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
NetWindow.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
NetWindow.h
build against wxWidgets3 from Externals on Windows.
2012-03-18 02:31:19 -07:00
PatchAddEdit.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
PatchAddEdit.h
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
PHackSettings.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
PHackSettings.h
stdafx.cpp
stdafx.h
TASInputDlg.cpp
Fix the majority of the compiler warnings unearthed by the addition of
2013-01-29 23:24:51 -06:00
TASInputDlg.h
Revert "support retina display"
2012-12-24 08:01:44 +13:00
UDPConfigDiag.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
UDPConfigDiag.h
VideoConfigDiag.cpp
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
VideoConfigDiag.h
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
WiimoteConfigDiag.cpp
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
WiimoteConfigDiag.h
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
WXInputBase.cpp
build against wxWidgets3 from Externals on Windows.
2012-03-18 02:31:19 -07:00
WXInputBase.h
WxUtils.cpp
Buildfix.
2013-02-28 03:11:10 -06:00
WxUtils.h
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
X11Utils.cpp
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
X11Utils.h
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
2011-06-17 13:14:55 +00:00