mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 20:01:53 +00:00
Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally). |
||
---|---|---|
.. | ||
ControllerInterface | ||
Graphics | ||
Mapping | ||
ToolTipControls | ||
ARCodeWidget.cpp | ||
ARCodeWidget.h | ||
CheatCodeEditor.cpp | ||
CheatCodeEditor.h | ||
CheatWarningWidget.cpp | ||
CheatWarningWidget.h | ||
CommonControllersWidget.cpp | ||
CommonControllersWidget.h | ||
ControllersWindow.cpp | ||
ControllersWindow.h | ||
FilesystemWidget.cpp | ||
FilesystemWidget.h | ||
FreeLookWidget.cpp | ||
FreeLookWidget.h | ||
FreeLookWindow.cpp | ||
FreeLookWindow.h | ||
GameConfigEdit.cpp | ||
GameConfigEdit.h | ||
GameConfigHighlighter.cpp | ||
GameConfigHighlighter.h | ||
GameConfigWidget.cpp | ||
GameConfigWidget.h | ||
GamecubeControllersWidget.cpp | ||
GamecubeControllersWidget.h | ||
GeckoCodeWidget.cpp | ||
GeckoCodeWidget.h | ||
GraphicsModListWidget.cpp | ||
GraphicsModListWidget.h | ||
GraphicsModWarningWidget.cpp | ||
GraphicsModWarningWidget.h | ||
InfoWidget.cpp | ||
InfoWidget.h | ||
LogConfigWidget.cpp | ||
LogConfigWidget.h | ||
LogWidget.cpp | ||
LogWidget.h | ||
NewPatchDialog.cpp | ||
NewPatchDialog.h | ||
PatchesWidget.cpp | ||
PatchesWidget.h | ||
PropertiesDialog.cpp | ||
PropertiesDialog.h | ||
SettingsWindow.cpp | ||
SettingsWindow.h | ||
VerifyWidget.cpp | ||
VerifyWidget.h | ||
WiimoteControllersWidget.cpp | ||
WiimoteControllersWidget.h |