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I've received a report from an Android user with a gamepad (a "BSP-D3") where one physical trigger is controlling two analog axes at the same time. This was causing RemoveSpuriousTriggerCombinations to delete both axes, which is clearly not a desireable outcome. With this change, now the axis with the greatest smoothness is kept, or both in case they have the same smoothness. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
DolphinTool | ||
InputCommon | ||
MacUpdater | ||
UICommon | ||
UpdaterCommon | ||
VideoBackends | ||
VideoCommon | ||
WinUpdater | ||
CMakeLists.txt | ||
DolphinLib.ARM64.props | ||
DolphinLib.props | ||
DolphinLib.vcxproj | ||
DolphinLib.vcxproj.user | ||
DolphinLib.x64.props |