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43 lines
916 B
C++
43 lines
916 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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#ifdef _WIN32
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#include "Common/WorkQueueThread.h"
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#endif
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struct cubeb;
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namespace CubebUtils
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{
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std::shared_ptr<cubeb> GetContext();
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std::vector<std::pair<std::string, std::string>> ListInputDevices();
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const void* GetInputDeviceById(std::string_view id);
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// Helper used to handle Windows COM library for cubeb WASAPI backend
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class CoInitSyncWorker
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{
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public:
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using FunctionType = std::function<void()>;
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CoInitSyncWorker(std::string_view worker_name);
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~CoInitSyncWorker();
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bool Execute(FunctionType f);
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#ifdef _WIN32
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private:
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Common::WorkQueueThread<FunctionType> m_work_queue;
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bool m_coinit_success = false;
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bool m_should_couninit = false;
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#endif
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};
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} // namespace CubebUtils
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