..
FramebufferManager.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
FramebufferManager.h
ogl: disable revision 737df2a68c
for desktop ogl
2013-09-03 17:36:55 +02:00
GLFunctions.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
GLFunctions.h
Pull in the glRenderbufferStorageMultisample function pointer at run time.
2013-09-22 09:10:47 -05:00
Globals.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
GLUtil.cpp
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
2013-09-22 13:54:47 +00:00
GLUtil.h
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
2013-09-22 13:54:47 +00:00
main.cpp
Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
2013-09-28 23:38:25 -04:00
main.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp
Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
2013-04-24 03:03:52 +02:00
PerfQuery.cpp
Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
2013-09-11 19:19:36 -05:00
PerfQuery.h
Kill warning.
2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
PostProcessing.cpp
Overlay the user Shaders/ over the shared one to avoid copying files
2013-09-14 06:08:30 +02:00
PostProcessing.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
ProgramShaderCache.h
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
RasterFont.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
RasterFont.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
Render.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
Render.h
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
SamplerCache.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
SamplerCache.h
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
stdafx.cpp
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
stdafx.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
StreamBuffer.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
StreamBuffer.h
ogl: only free use fences
2013-08-29 21:03:48 +02:00
TextureCache.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
TextureCache.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
TextureConverter.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
TextureConverter.h
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
2013-08-20 15:11:03 +02:00
VertexManager.cpp
[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
2013-10-06 03:12:29 -05:00
VertexManager.h
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp
ogl: fix ubo workaround
2013-08-23 17:53:20 +02:00
VideoBackend.h
Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
2013-05-01 23:51:43 +10:00