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It seems to make no difference besides allowing lower latencies and more stability on hardware OpenAL cards. Maybe the Wait() call waits for too long, causing buffers underruns. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |