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DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P DX11: Enable use of dynamic textures wherever possible. DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6473 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| W32Util | ||
| D3DBase.cpp | ||
| D3DBase.h | ||
| D3DBlob.cpp | ||
| D3DBlob.h | ||
| D3DShader.cpp | ||
| D3DShader.h | ||
| D3DTexture.cpp | ||
| D3DTexture.h | ||
| D3DUtil.cpp | ||
| D3DUtil.h | ||
| EmuWindow.cpp | ||
| EmuWindow.h | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| GfxState.cpp | ||
| GfxState.h | ||
| Globals.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.cpp | ||
| PixelShaderCache.cpp | ||
| PixelShaderCache.h | ||
| Render.cpp | ||
| Render.h | ||
| stdafx.cpp | ||
| stdafx.h | ||
| TextureCache.cpp | ||
| TextureCache.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VertexShaderCache.cpp | ||
| VertexShaderCache.h | ||