..
AVIDump.cpp
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
2009-03-28 21:07:16 +00:00
AVIDump.h
last commit missed AVIDump.h
2009-03-28 21:27:48 +00:00
BPFunctions.h
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
BPMemory.cpp
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
BPMemory.h
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
BPStructs.cpp
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
2009-04-06 16:10:45 +00:00
BPStructs.h
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
2009-04-05 10:49:19 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DataReader.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
Fifo.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
Fifo.h
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
IndexGenerator.h
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
LookUpTables.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
LookUpTables.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
NativeVertexFormat.h
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
more build fixin'
2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
PixelShaderGen.h
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
PixelShaderManager.cpp
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
2009-04-05 10:49:19 +00:00
PixelShaderManager.h
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
2009-04-05 10:49:19 +00:00
Profiler.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Profiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
SConscript
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
2009-04-05 10:49:19 +00:00
Statistics.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Statistics.h
Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
2009-03-16 07:54:44 +00:00
TextureDecoder.cpp
Assorted cleanup and comments.
2009-03-20 18:13:31 +00:00
TextureDecoder.h
Build fix for r2283.
2009-02-17 02:42:21 +00:00
VertexLoader.cpp
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
VertexLoader.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexLoader_Color.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Color.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_Position.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoaderManager.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
VertexLoaderManager.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
VertexShaderGen.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
VertexShaderGen.h
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp
Minor D3D changes
2009-03-08 23:19:02 +00:00
VertexShaderManager.h
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
2009-03-06 21:56:13 +00:00
VideoCommon.h
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
VideoState.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
VideoState.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFBConvert.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFBConvert.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
XFMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFMemory.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
XFStructs.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
XFStructs.h
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00