dolphin-emulator/Source/Core
JosJuice 812ad4257c Core: Skip duplicate frames when using frame advance
It used to be the case that frame advance skipped duplicate frames
(i.e. it would take 30 frame advances to get through one second
of emulated time in a 30 fps game), but this broke in 9c5c3c0.
Skipping duplicate frames making TASing less annoying.
2020-04-09 11:39:29 +02:00
..
AudioCommon Use std::istringstream or std::ostringstream instead of std::stringstream where possible. 2019-12-29 23:45:02 -05:00
Common Merge pull request #8680 from Leseratte10/master 2020-03-24 00:21:29 +01:00
Core Core: Skip duplicate frames when using frame advance 2020-04-09 11:39:29 +02:00
DiscIO DiscIO: cleanup warnings of -Wmaybe-uninitialized 2020-03-23 14:14:00 +08:00
DolphinNoGUI NoGUI: missing override keyword GetWindowSystemInfo 2020-03-23 16:35:45 +08:00
DolphinQt DolphinQt: Fix the panic alert deadlock (a.k.a. "Question" issue) 2020-03-31 21:00:32 +02:00
InputCommon InputCommon: cleanup warnings of -Wclass-memaccess 2020-03-23 14:26:36 +08:00
MacUpdater
UICommon Cleanup warnings of -Wunused-const-variable 2020-03-23 16:28:25 +08:00
UpdaterCommon Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
VideoBackends Vulkan: Switch from vkCreateMacOSSurfaceMVK() to vkCreateMetalSurfaceEXT() 2020-04-07 18:56:55 +10:00
VideoCommon Core: Skip duplicate frames when using frame advance 2020-04-09 11:39:29 +02:00
WinUpdater Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
CMakeLists.txt