dolphin-emulator/Source/Plugins/Plugin_VideoOGL/Src
2012-12-19 23:42:22 +01:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
GLUtil.h If CG isn't available, still compile and fallback on GLSL 2012-10-09 23:43:22 -05:00
main.cpp More coding style fixes because I suck at sed 2012-10-09 23:41:48 -05:00
main.h
NativeVertexFormat.cpp Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers. 2012-10-09 23:41:48 -05:00
PixelShaderCache.cpp fix gcc compilation 2012-12-19 23:42:22 +01:00
PixelShaderCache.h fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
ProgramShaderCache.cpp set ProgramShaderCache program format correctly. 2012-10-09 23:56:00 -05:00
ProgramShaderCache.h set ProgramShaderCache program format correctly. 2012-10-09 23:56:00 -05:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2012-10-09 23:56:00 -05:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
TextureCache.h TextureCacheBase: Support dumping individual mipmaps. 2012-05-13 17:41:04 +02:00
TextureConverter.cpp fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2012-10-09 23:56:00 -05:00
VertexManager.h
VertexShaderCache.cpp Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways. 2012-10-09 23:56:00 -05:00
VertexShaderCache.h fix formatting uglies introduced in glsl-master branch 2012-10-09 23:54:17 -05:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00