dolphin-emulator/Source
SlEePlEs5 891fb056a3 Added BBA TAP backend for OS X.
TUN/TAP OS X needs to be installed, and /dev/tap0 chown’d to the user.
The tap0 network interface doesn’t appear until /dev/tap0 is opened by
the program, so all bridging must be done once the game is already
running.

Unfortunately, bridging seems to be broken on OS X, so this does not
actually work over LAN (yet!).
2014-04-12 09:51:34 +02:00
..
Android Merge pull request #199 from lioncash/defined-densities 2014-03-23 00:35:40 -05:00
Core Added BBA TAP backend for OS X. 2014-04-12 09:51:34 +02:00
DSPSpy Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
DSPTool Fixes spacing for "for", "while", "switch" and "if" 2014-03-11 00:35:07 +13:00
UnitTests UnitTests: Add tests for BitField. 2014-03-25 23:57:54 +01:00
VSProps windows: move arch defines to base.props 2014-03-06 14:37:40 -08:00
CMakeLists.txt Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00