dolphin-emulator/Source/Core/VideoBackends
hthh 8be5717a60 Improve PerfQuery accuracy
In TimeSplitters: Future Perfect, PerfQuery is used to detect
the visibility of lights and draw coronas. 25 points are drawn
for each light. However, the returned count was incorrectly
being divided by four leading to dim coronas.

Using 4x antialiasing was a workaround because of a bug where
antialiasing multiplied the PerfQuery results. This commit
fixes that bug too (but only for OpenGL).
2016-07-04 18:54:49 +10:00
..
D3D Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
D3D12 Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
Null VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
OGL Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
Software VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
CMakeLists.txt nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00