dolphin-emulator/Source/Core/VideoBackends/OGL
Vincent Duvert bbb5945375 OGL: Fix texture_type checks in CreateTexture
The FrameBufferManager::CreateTexture (from the OpenGL backend) method introduced by commit 69cedf41 incorrectly compares the texture variable (which contains a name provided by glGenTextures) against GL_TEXTURE_2D_MULTISAMPLE_ARRAY and GL_TEXTURE_2D_MULTISAMPLE.
It should instead use the texture_type variable for this (as done in the first branch of the if).
2017-03-17 23:53:56 +01:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt
FramebufferManager.cpp OGL: Fix texture_type checks in CreateTexture 2017-03-17 23:53:56 +01:00
FramebufferManager.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
main.cpp OGL: implement Bounding Box on systems w/o SSBO 2017-03-15 17:41:32 -07:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
VertexManager.h
VideoBackend.h