dolphin-emulator/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp
death2droid c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games.
Please tell me if I've done this wrong or need explaining why i did something :P.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-10 10:55:33 +00:00

118 lines
5.2 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigDlg.h"
BEGIN_EVENT_TABLE(ConfigDialog, wxDialog)
EVT_BUTTON(wxID_OK, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_RE0_FIX, ConfigDialog::SettingsChanged)
END_EVENT_TABLE()
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Load config settings
g_Config.Load();
// Center window
CenterOnParent();
m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Create items
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Fix"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
"Disabling this also disables the speed throttle which this causes,\n"
"meaning that there will be no upper limit on your FPS."));
m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audo in RE0 and maybe some other games."));
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
// Create sizer and add items to dialog
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableRE0Fix, 0, wxALL, 5);
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
sBackend->Add(m_BackendSelection);
sbSettings->Add(sBackend);
sMain->Add(sbSettings, 0, wxEXPAND|wxALL, 5);
wxBoxSizer *sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(150, 0); // Lazy way to make the dialog as wide as we want it
sButtons->Add(m_OK, 0, wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND);
this->SetSizerAndFit(sMain);
}
// Add audio output options
void ConfigDialog::AddBackend(const char* backend)
{
m_BackendSelection->Append(wxString::FromAscii(backend));
// Update value
#ifdef __APPLE__
m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend));
#else
m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend.c_str()));
#endif
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::SettingsChanged(wxCommandEvent& event)
{
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
if (soundStream != NULL)
soundStream->GetMixer()->SetThrottle(ac_Config.m_EnableThrottle);
#ifdef __APPLE__
strncpy(ac_Config.sBackend, m_BackendSelection->GetValue().mb_str(), 128);
#else
ac_Config.sBackend = m_BackendSelection->GetValue().mb_str();
#endif
g_Config.Save();
if (event.GetId() == wxID_OK)
EndModal(wxID_OK);
}