dolphin-emulator/Source
luigi2us 36026c62ed This is the result of my investigations on the Zelda ucode, and more spceially
on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000,
00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied
together).
Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails. 
Is it what it is supposed to do?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:51:19 +00:00
..
Core Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
Dolphin.xcodeproj
DSPSpy DSPSpy: Added preliminary support for realtime multiple microcode processing 2009-06-08 21:15:01 +00:00
DSPTool make dsptool fail if input file path doesn't exist 2009-05-15 18:50:38 +00:00
Plugins This is the result of my investigations on the Zelda ucode, and more spceially 2009-06-09 19:51:19 +00:00
PluginSpecs bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff 2009-06-01 02:58:35 +00:00
TestSuite testsuite: fix error in pad test 2009-06-04 13:30:50 +00:00
Dolphin.sln ...and the days of ceaseless build fixing begin anew 2009-06-06 15:51:03 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig