..
D3DBase.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DBase.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DBlob.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DBlob.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DShader.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DShader.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DTexture.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DTexture.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DUtil.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
D3DUtil.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
FramebufferManager.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
FramebufferManager.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
GfxState.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
GfxState.h
DX11 code maintenance, part 6:
2011-01-25 15:08:30 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
main.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
main.h
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00
NativeVertexFormat.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
PixelShaderCache.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
PixelShaderCache.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
Render.cpp
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
Render.h
DX11 code maintenance, part 4:
2011-01-24 10:42:43 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
TextureCache.cpp
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
TextureCache.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
VertexManager.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
VertexManager.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00
VertexShaderCache.cpp
Clean out the long since bit-rotted video profiling code.
2011-01-27 21:57:36 +00:00
VertexShaderCache.h
DX11 code maintenance, part 7:
2011-01-25 16:43:08 +00:00