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Splits DVD reads up into smaller chunks so that data is available before the final interrupt is triggered. This better simulates the DMA that happens on a real device, which some games will take advantage of - by either playing back data as it is loading or by using data that is going to be overwritten shortly by an outstanding read. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |