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This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc |
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| .. | ||
| .settings | ||
| assets | ||
| jni | ||
| libs | ||
| res | ||
| src/org/dolphinemu/dolphinemu | ||
| .classpath | ||
| .gitignore | ||
| .project | ||
| android.toolchain.cmake | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| build.xml | ||
| custom_rules.xml | ||
| project.properties | ||