dolphin-emulator/Source/Core/VideoCommon/Src
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
..
OpenCL fix windows (vs2010) build 2011-01-31 06:08:46 +00:00
AVIDump.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
AVIDump.h On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu). 2010-11-14 21:14:26 +00:00
BPFunctions.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
BPFunctions.h Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip. 2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
BPStructs.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
CommandProcessor.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp Fix *BSD build. 2011-01-31 03:58:18 +00:00
Debugger.h Virtual base classes should have a virtual destructor. 2011-01-30 01:58:54 +00:00
DLCache.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
DLCache.h
EmuWindow.cpp D3D11: Implement EFB format reinterpretation. 2011-02-04 17:00:34 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
Fifo.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
HiresTextures.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
MainBase.h Build missing BPFunctions.cpp with SCons. 2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
OpcodeDecoding.h
OpenCL.cpp Fix *BSD build. 2011-01-31 03:02:23 +00:00
OpenCL.h Fix *BSD build. 2011-01-31 03:02:23 +00:00
PixelEngine.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
PixelEngine.h Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
PixelShaderGen.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
PixelShaderManager.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
RenderBase.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
RenderBase.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
SConscript The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
TextureCacheBase.h Whoops, forgot to remove that. 2011-02-05 10:14:05 +00:00
TextureConversionShader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
TextureDecoder.h
VertexLoader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoader.h Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used) 2010-11-15 05:29:10 +00:00
VertexLoader_Color.cpp little fix for one piece unlimited cruise 2 and ju-on the grudge 2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp 2 fixes one for dx9 and one for software plugin. 2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h rework the normal loading now it should be a accurate as real hardware. 2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness. 2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoaderManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867. 2011-01-28 04:13:46 +00:00
VertexShaderGen.h
VertexShaderManager.cpp * Changes about recent Custom PHack implementation 2011-01-31 20:30:25 +00:00
VertexShaderManager.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VideoCommon.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
VideoConfig.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VideoConfig.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
XFStructs.h