dolphin-emulator/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX 9a76be6edc Add proper adapter enumeration in the DX11 plugin.
Set default video mode format to DXGI_FORMAT_R8G8B8A8_UNORM. This might fix FRAPS recording, but also decrease FPS; test both, please.
Add numerous TODOs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5695 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 19:20:41 +00:00
..
W32Util
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
D3DBase.h
D3DShader.cpp some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
D3DShader.h
D3DTexture.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DlgSettings.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
DlgSettings.h
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
FBManager.h
Globals.h
main.cpp
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
PixelShaderCache.h
Render.cpp fixed blending and PC_TEX_FMT_I8 and PC_TEX_FMT_I4_AS_I8 texture loading in dx11 2010-06-14 00:13:49 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp
TextureCache.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
VertexShaderCache.h